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A somewhat advanced platformer written in the very simple programming language aimed at children, Scratch.

Scratch uses visual blocks to code, and has a lot of other limitations and performance problems, so I tried writing a game using real-world game development techniques such as a Game Loop, update and render functions, and a camera. After I made a mini-engine, I wrote a 2D Platformer with a large map (384x32 tiles, but width is expandable), and many stars hidden that you can try to collect (SMB64-style, but less effects). There's also an external level editor, by using a plain text file and a NodeJS program to convert it's format into something the scratch program can read, and also handles partial auto-tiling.

Written for the "Hack the Northeast" Hackathon.

Source Code