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in your opinion what's a common point of failure in unresolved: phoenix-write? in my opinion it's the Y += mx13 thing or that stuff.

the fact that the timing's you have to press keys do not always line up with the line in the game. for example, in capslaw the rendering of all this is changing heavily so the line or square that corresponds with the letters will let you see EXACTLY when to type keys. another issue with the current way stuff is visible is the speed changes variably, this is so the spacing between words is the same (though timmy added a lot of manual space); in another project of mine that's using this typing mechanic, we got a very simple solution to getting a constant speed line + normal looking spaces between words.